beta knowledge

Macx-like data points and weak signals for futures research / a tumblelog by nicolas nova (The Near Future Laboratory).

August 15, 2012 at 8:06pm
Home
“Asymmetric gaming” as described here:

providing players different control schemes and specialized objectives in the same game scenario. This is a departure from traditional console game mechanics. Most current games involve a discrete set of roles and strategies, and these are enabled and governed by a single (symmetrical) set of controllers. By introducing a new kind of controller and screen into this mix, Wii U opens up the possibilities for new roles and perspectives, and therefore new kinds of gameplay – asymmetric in nature

Why do I blog this? Writing a chapter about the evolution of game controllers, and the resurgence of displays, this notion is interesting to be addressed in conjunction with technical means and players’ reactions.

“Asymmetric gaming” as described here:

providing players different control schemes and specialized objectives in the same game scenario. This is a departure from traditional console game mechanics. Most current games involve a discrete set of roles and strategies, and these are enabled and governed by a single (symmetrical) set of controllers. By introducing a new kind of controller and screen into this mix, Wii U opens up the possibilities for new roles and perspectives, and therefore new kinds of gameplay – asymmetric in nature

Why do I blog this? Writing a chapter about the evolution of game controllers, and the resurgence of displays, this notion is interesting to be addressed in conjunction with technical means and players’ reactions.

Notes

  1. betaknowledge posted this